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I uploaded a bugfix to Castalia today. I really don't know if simultaneous repelling and attraction is that useful. But it's fun. Also the Naiad is capable of this now. Interestingly, a piece that did not need enhancement is the Alseid (uploaded a slightly improved version today). Due to the fact that it kidnaps from behind a screen it, for some reason, becomes much more dangerous. The Echidna has a similar property of repelling behind a screen. These two pieces seem powerful enough as they are.
It has become an obsession with me, this piece invention business, and I must now try to forget about this for a while. I think it's the mathematical properties which are so interesting, that is, how certain piece characteristics affect the game as a whole, its tactics and strategy.
/Mats
It has become an obsession with me, this piece invention business, and I must now try to forget about this for a while. I think it's the mathematical properties which are so interesting, that is, how certain piece characteristics affect the game as a whole, its tactics and strategy.
/Mats
To whom it concerns, I have now uploaded a bugfix to the Castalia, Alseid, Naiad, and the catapult pieces Belfry, and Turret. I had wrongly implemented them as if it was an 8x8 board. /Mats
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For people interested in weak pieces, camels, etc., and short-range pieces, it seems like dislocation pieces could combine with them finely while they tend to be weak. There is much to discover in this field, but be aware that this family of pieces can become too wild and unpredictable if the movement and capture rules aren't restricted. /Mats